Fix crash when using VIEW_INDEX in shader with Vulkan mobile renderer

This commit is contained in:
David Snopek 2025-06-06 07:03:35 -05:00
parent 5dd76968d8
commit 56c2ce00d6

View file

@ -151,6 +151,7 @@ ivec3 multiview_uv(ivec2 uv) {
return ivec3(uv, int(ViewIndex));
}
#else // USE_MULTIVIEW
#define ViewIndex 0
vec2 multiview_uv(vec2 uv) {
return uv;
}
@ -882,6 +883,7 @@ ivec3 multiview_uv(ivec2 uv) {
return ivec3(uv, int(ViewIndex));
}
#else // USE_MULTIVIEW
#define ViewIndex 0
vec2 multiview_uv(vec2 uv) {
return uv;
}