Optimize scene tree groups

This commit is contained in:
dementive 2025-07-10 22:09:56 -05:00
parent c6d130abd9
commit 56fa8caef4
8 changed files with 35 additions and 43 deletions

View file

@ -246,12 +246,12 @@ void NavMeshGenerator2D::set_generator_parsers(LocalVector<NavMeshGeometryParser
}
void NavMeshGenerator2D::generator_parse_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_root_node) {
List<Node *> parse_nodes;
Vector<Node *> parse_nodes;
if (p_navigation_mesh->get_source_geometry_mode() == NavigationPolygon::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
parse_nodes.push_back(p_root_node);
} else {
p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_geometry_group_name(), &parse_nodes);
parse_nodes = p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_geometry_group_name());
}
Transform2D root_node_transform = Transform2D();