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Optimize scene tree groups
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c6d130abd9
commit
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8 changed files with 35 additions and 43 deletions
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@ -278,12 +278,12 @@ void NavMeshGenerator3D::set_generator_parsers(LocalVector<NavMeshGeometryParser
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}
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void NavMeshGenerator3D::generator_parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node) {
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List<Node *> parse_nodes;
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Vector<Node *> parse_nodes;
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if (p_navigation_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
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parse_nodes.push_back(p_root_node);
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} else {
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p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name(), &parse_nodes);
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parse_nodes = p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name());
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}
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Transform3D root_node_transform = Transform3D();
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