Optimize scene tree groups

This commit is contained in:
dementive 2025-07-10 22:09:56 -05:00
parent c6d130abd9
commit 56fa8caef4
8 changed files with 35 additions and 43 deletions

View file

@ -278,12 +278,12 @@ void NavMeshGenerator3D::set_generator_parsers(LocalVector<NavMeshGeometryParser
}
void NavMeshGenerator3D::generator_parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node) {
List<Node *> parse_nodes;
Vector<Node *> parse_nodes;
if (p_navigation_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
parse_nodes.push_back(p_root_node);
} else {
p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name(), &parse_nodes);
parse_nodes = p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name());
}
Transform3D root_node_transform = Transform3D();