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Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
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25 changed files with 744 additions and 72 deletions
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@ -7,20 +7,15 @@ version = PUBLISH_VERSION
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afterEvaluate {
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publishing {
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publications {
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release(MavenPublication) {
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templateRelease(MavenPublication) {
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from components.templateRelease
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// The coordinates of the library, being set from variables that
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// we'll set up later
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groupId ossrhGroupId
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artifactId PUBLISH_ARTIFACT_ID
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version PUBLISH_VERSION
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// Two artifacts, the `aar` (or `jar`) and the sources
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if (project.plugins.findPlugin("com.android.library")) {
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from components.release
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} else {
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from components.java
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}
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// Mostly self-explanatory metadata
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pom {
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name = PUBLISH_ARTIFACT_ID
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