Android port of the Godot Editor

These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
This commit is contained in:
Fredy Huya-Kouadio 2021-06-25 16:45:16 +03:00 committed by Fredia Huya-Kouadio
parent 0c7a15d777
commit 5711037bf6
25 changed files with 744 additions and 72 deletions

View file

@ -7,20 +7,15 @@ version = PUBLISH_VERSION
afterEvaluate {
publishing {
publications {
release(MavenPublication) {
templateRelease(MavenPublication) {
from components.templateRelease
// The coordinates of the library, being set from variables that
// we'll set up later
groupId ossrhGroupId
artifactId PUBLISH_ARTIFACT_ID
version PUBLISH_VERSION
// Two artifacts, the `aar` (or `jar`) and the sources
if (project.plugins.findPlugin("com.android.library")) {
from components.release
} else {
from components.java
}
// Mostly self-explanatory metadata
pom {
name = PUBLISH_ARTIFACT_ID