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Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
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0c7a15d777
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25 changed files with 744 additions and 72 deletions
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@ -107,6 +107,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
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// lets cleanup
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if (java_class_wrapper) {
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memdelete(java_class_wrapper);
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}
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if (godot_io_java) {
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delete godot_io_java;
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}
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@ -117,6 +120,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env
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delete input_handler;
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}
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if (os_android) {
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os_android->main_loop_end();
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delete os_android;
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}
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}
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@ -146,7 +150,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
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}
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}
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Error err = Main::setup("apk", cmdlen, (char **)cmdline, false);
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Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
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if (cmdline) {
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if (j_cmdline) {
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for (int i = 0; i < cmdlen; ++i) {
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