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Fix GDScript editor crash on invalid tween_property arguments.
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1 changed files with 8 additions and 0 deletions
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@ -2860,7 +2860,15 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
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if (p_argidx == 1 && p_context.node && p_context.node->type == GDScriptParser::Node::CALL && ClassDB::is_parent_class(class_name, SNAME("Tween")) && p_method == SNAME("tween_property")) {
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// Get tweened objects properties.
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if (static_cast<GDScriptParser::CallNode *>(p_context.node)->arguments.is_empty()) {
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base_type.kind = GDScriptParser::DataType::UNRESOLVED;
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break;
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}
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GDScriptParser::ExpressionNode *tweened_object = static_cast<GDScriptParser::CallNode *>(p_context.node)->arguments[0];
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if (!tweened_object) {
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base_type.kind = GDScriptParser::DataType::UNRESOLVED;
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break;
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}
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StringName native_type = tweened_object->datatype.native_type;
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switch (tweened_object->datatype.kind) {
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case GDScriptParser::DataType::SCRIPT: {
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