mirror of
https://github.com/godotengine/godot.git
synced 2025-10-30 05:01:10 +00:00
Update FBX because of changes in the core api.
This commit is contained in:
parent
719e4b1156
commit
58a00b4f3c
3 changed files with 8 additions and 6 deletions
|
|
@ -115,7 +115,7 @@ struct SurfaceData {
|
|||
Array morphs;
|
||||
};
|
||||
|
||||
EditorSceneImporterMeshNode *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) {
|
||||
EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) {
|
||||
mesh_geometry = p_mesh_geometry;
|
||||
// todo: make this just use a uint64_t FBX ID this is a copy of our original materials unfortunately.
|
||||
const std::vector<const FBXDocParser::Material *> &material_lookup = model->GetMaterials();
|
||||
|
|
@ -410,7 +410,7 @@ EditorSceneImporterMeshNode *FBXMeshData::create_fbx_mesh(const ImportState &sta
|
|||
in_mesh_surface_id += 1;
|
||||
}
|
||||
|
||||
EditorSceneImporterMeshNode *godot_mesh = memnew(EditorSceneImporterMeshNode);
|
||||
EditorSceneImporterMeshNode3D *godot_mesh = memnew(EditorSceneImporterMeshNode3D);
|
||||
godot_mesh->set_mesh(mesh);
|
||||
return godot_mesh;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue