Update FBX because of changes in the core api.

This commit is contained in:
K. S. Ernest (iFire) Lee 2020-12-23 08:52:52 -08:00
parent 719e4b1156
commit 58a00b4f3c
3 changed files with 8 additions and 6 deletions

View file

@ -115,7 +115,7 @@ struct SurfaceData {
Array morphs;
};
EditorSceneImporterMeshNode *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) {
EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) {
mesh_geometry = p_mesh_geometry;
// todo: make this just use a uint64_t FBX ID this is a copy of our original materials unfortunately.
const std::vector<const FBXDocParser::Material *> &material_lookup = model->GetMaterials();
@ -410,7 +410,7 @@ EditorSceneImporterMeshNode *FBXMeshData::create_fbx_mesh(const ImportState &sta
in_mesh_surface_id += 1;
}
EditorSceneImporterMeshNode *godot_mesh = memnew(EditorSceneImporterMeshNode);
EditorSceneImporterMeshNode3D *godot_mesh = memnew(EditorSceneImporterMeshNode3D);
godot_mesh->set_mesh(mesh);
return godot_mesh;
}