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-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
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parent
28c4afeb57
commit
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37 changed files with 263 additions and 68 deletions
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@ -130,6 +130,24 @@ RID VisualServer::get_test_texture() {
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return test_texture;
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};
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void VisualServer::_free_internal_rids() {
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if (test_texture.is_valid())
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free(test_texture);
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if (white_texture.is_valid())
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free(white_texture);
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if (test_material.is_valid())
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free(test_material);
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for(int i=0;i<16;i++) {
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if (material_2d[i].is_valid())
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free(material_2d[i]);
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}
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}
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RID VisualServer::_make_test_cube() {
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DVector<Vector3> vertices;
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@ -202,16 +220,17 @@ RID VisualServer::_make_test_cube() {
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mesh_add_surface( test_cube, PRIMITIVE_TRIANGLES,d );
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RID material = fixed_material_create();
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test_material = fixed_material_create();
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//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
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fixed_material_set_texture( material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
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fixed_material_set_param( material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
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fixed_material_set_param( material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
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fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
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fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
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fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
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fixed_material_set_param( material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
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fixed_material_set_param( material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
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fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
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fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
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mesh_surface_set_material(test_cube, 0, material );
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mesh_surface_set_material(test_cube, 0, test_material );
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return test_cube;
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}
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