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-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
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28c4afeb57
commit
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37 changed files with 263 additions and 68 deletions
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@ -3289,10 +3289,10 @@ AnimationKeyEditor::AnimationKeyEditor(UndoRedo *p_undo_redo, EditorHistory *p_h
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keying->connect("pressed",this,"_keying_toggled");
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*/
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l = memnew( Label );
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/* l = memnew( Label );
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l->set_text("Base: ");
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l->set_pos(Point2(0,3));
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// dr_panel->add_child(l);
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// dr_panel->add_child(l);*/
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// menu->get_popup()->connect("item_pressed",this,"_menu_callback");
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