-Changed Godot exit to be clean.

-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
This commit is contained in:
Juan Linietsky 2015-04-20 19:38:02 -03:00
parent 28c4afeb57
commit 59154cccf9
37 changed files with 263 additions and 68 deletions

View file

@ -3289,10 +3289,10 @@ AnimationKeyEditor::AnimationKeyEditor(UndoRedo *p_undo_redo, EditorHistory *p_h
keying->connect("pressed",this,"_keying_toggled");
*/
l = memnew( Label );
/* l = memnew( Label );
l->set_text("Base: ");
l->set_pos(Point2(0,3));
// dr_panel->add_child(l);
// dr_panel->add_child(l);*/
// menu->get_popup()->connect("item_pressed",this,"_menu_callback");