-Changed Godot exit to be clean.

-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
This commit is contained in:
Juan Linietsky 2015-04-20 19:38:02 -03:00
parent 28c4afeb57
commit 59154cccf9
37 changed files with 263 additions and 68 deletions

View file

@ -332,7 +332,8 @@ SampleLibraryEditor::SampleLibraryEditor() {
play->set_pos(Point2( 5, 5 ));
play->set_size( Size2(1,1 ) );
play->set_toggle_mode(true);
//add_child(play);
add_child(play);
play->hide();
stop = memnew( Button );