-Changed Godot exit to be clean.

-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
This commit is contained in:
Juan Linietsky 2015-04-20 19:38:02 -03:00
parent 28c4afeb57
commit 59154cccf9
37 changed files with 263 additions and 68 deletions

View file

@ -224,6 +224,7 @@ private:
void _preview_exited_scene();
void _toggle_camera_preview(bool);
void _init_gizmo_instance(int p_idx);
void _finish_gizmo_instances();
protected:
@ -324,6 +325,8 @@ private:
RID indicators_instance;
RID cursor_mesh;
RID cursor_instance;
RID indicator_mat;
RID cursor_material;
/*
struct Selected {