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-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
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37 changed files with 263 additions and 68 deletions
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@ -224,6 +224,7 @@ private:
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void _preview_exited_scene();
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void _toggle_camera_preview(bool);
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void _init_gizmo_instance(int p_idx);
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void _finish_gizmo_instances();
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protected:
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@ -324,6 +325,8 @@ private:
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RID indicators_instance;
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RID cursor_mesh;
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RID cursor_instance;
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RID indicator_mat;
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RID cursor_material;
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/*
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struct Selected {
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