Merge pull request #109986 from SomeRanDev/animation_node_state_machine_playback_expansion

Expose `get_fading_...` methods for `AnimationNodeStateMachinePlayback`
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Thaddeus Crews 2025-10-28 12:19:20 -05:00
commit 597b0a2f03
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GPG key ID: 8C6E5FEB5FC03CCC
4 changed files with 34 additions and 6 deletions

View file

@ -40,12 +40,36 @@
Returns the playback position within the current animation state. Returns the playback position within the current animation state.
</description> </description>
</method> </method>
<method name="get_fading_from_length" qualifiers="const">
<return type="float" />
<description>
Returns the playback state length of the node from [method get_fading_from_node]. Returns [code]0[/code] if no animation fade is occurring.
</description>
</method>
<method name="get_fading_from_node" qualifiers="const"> <method name="get_fading_from_node" qualifiers="const">
<return type="StringName" /> <return type="StringName" />
<description> <description>
Returns the starting state of currently fading animation. Returns the starting state of currently fading animation.
</description> </description>
</method> </method>
<method name="get_fading_from_play_position" qualifiers="const">
<return type="float" />
<description>
Returns the playback position of the node from [method get_fading_from_node]. Returns [code]0[/code] if no animation fade is occurring.
</description>
</method>
<method name="get_fading_length" qualifiers="const">
<return type="float" />
<description>
Returns the length of the current fade animation. Returns [code]0[/code] if no animation fade is occurring.
</description>
</method>
<method name="get_fading_position" qualifiers="const">
<return type="float" />
<description>
Returns the playback position of the current fade animation. Returns [code]0[/code] if no animation fade is occurring.
</description>
</method>
<method name="get_travel_path" qualifiers="const"> <method name="get_travel_path" qualifiers="const">
<return type="StringName[]" /> <return type="StringName[]" />
<description> <description>

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@ -1760,8 +1760,8 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
fading_from_node = playback->get_fading_from_node(); fading_from_node = playback->get_fading_from_node();
current_play_pos = playback->get_current_play_pos(); current_play_pos = playback->get_current_play_pos();
current_length = playback->get_current_length(); current_length = playback->get_current_length();
fade_from_current_play_pos = playback->get_fade_from_play_pos(); fade_from_current_play_pos = playback->get_fading_from_play_pos();
fade_from_length = playback->get_fade_from_length(); fade_from_length = playback->get_fading_from_length();
fading_time = playback->get_fading_time(); fading_time = playback->get_fading_time();
fading_pos = playback->get_fading_pos(); fading_pos = playback->get_fading_pos();
} }

View file

@ -334,11 +334,11 @@ float AnimationNodeStateMachinePlayback::get_current_length() const {
return current_nti.length; return current_nti.length;
} }
float AnimationNodeStateMachinePlayback::get_fade_from_play_pos() const { float AnimationNodeStateMachinePlayback::get_fading_from_play_pos() const {
return fadeing_from_nti.position; return fadeing_from_nti.position;
} }
float AnimationNodeStateMachinePlayback::get_fade_from_length() const { float AnimationNodeStateMachinePlayback::get_fading_from_length() const {
return fadeing_from_nti.length; return fadeing_from_nti.length;
} }
@ -1215,6 +1215,10 @@ void AnimationNodeStateMachinePlayback::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos); ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos);
ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length); ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length);
ClassDB::bind_method(D_METHOD("get_fading_from_node"), &AnimationNodeStateMachinePlayback::get_fading_from_node); ClassDB::bind_method(D_METHOD("get_fading_from_node"), &AnimationNodeStateMachinePlayback::get_fading_from_node);
ClassDB::bind_method(D_METHOD("get_fading_from_play_position"), &AnimationNodeStateMachinePlayback::get_fading_from_play_pos);
ClassDB::bind_method(D_METHOD("get_fading_from_length"), &AnimationNodeStateMachinePlayback::get_fading_from_length);
ClassDB::bind_method(D_METHOD("get_fading_position"), &AnimationNodeStateMachinePlayback::get_fading_pos);
ClassDB::bind_method(D_METHOD("get_fading_length"), &AnimationNodeStateMachinePlayback::get_fading_time);
ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::_get_travel_path); ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::_get_travel_path);
ADD_SIGNAL(MethodInfo(SceneStringName(state_started), PropertyInfo(Variant::STRING_NAME, "state"))); ADD_SIGNAL(MethodInfo(SceneStringName(state_started), PropertyInfo(Variant::STRING_NAME, "state")));

View file

@ -340,8 +340,8 @@ public:
float get_current_play_pos() const; float get_current_play_pos() const;
float get_current_length() const; float get_current_length() const;
float get_fade_from_play_pos() const; float get_fading_from_play_pos() const;
float get_fade_from_length() const; float get_fading_from_length() const;
float get_fading_time() const; float get_fading_time() const;
float get_fading_pos() const; float get_fading_pos() const;