mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Define a default minimum window size to workaround rendering issues
The minimum window size can still be set to `Vector2(0, 0)` in a script if needed.
This commit is contained in:
parent
16642e2838
commit
59f24d8867
2 changed files with 6 additions and 1 deletions
|
|
@ -1878,6 +1878,10 @@ bool Main::start() {
|
|||
OS::get_singleton()->set_window_title(appname);
|
||||
#endif
|
||||
|
||||
// Define a very small minimum window size to prevent bugs such as GH-37242.
|
||||
// It can still be overridden by the user in a script.
|
||||
OS::get_singleton()->set_min_window_size(Size2(64, 64));
|
||||
|
||||
int shadow_atlas_size = GLOBAL_GET("rendering/quality/shadow_atlas/size");
|
||||
int shadow_atlas_q0_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_0_subdiv");
|
||||
int shadow_atlas_q1_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_1_subdiv");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue