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Fix HTML5 feature tags
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of the JavaScript.eval singleton. Also report texture compression support.
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3 changed files with 21 additions and 13 deletions
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@ -81,12 +81,6 @@ void OS_JavaScript::initialize_core() {
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FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
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}
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void OS_JavaScript::set_opengl_extensions(const char *p_gl_extensions) {
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ERR_FAIL_COND(!p_gl_extensions);
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gl_extensions = p_gl_extensions;
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}
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static EM_BOOL _browser_resize_callback(int event_type, const EmscriptenUiEvent *ui_event, void *user_data) {
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_RESIZE, false);
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@ -975,7 +969,25 @@ int OS_JavaScript::get_power_percent_left() {
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bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
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return p_feature == "web" || p_feature == "s3tc"; // TODO check for these features really being available
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if (p_feature == "HTML5" || p_feature == "web")
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return true;
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#ifdef JAVASCRIPT_EVAL_ENABLED
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if (p_feature == "JavaScript")
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return true;
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#endif
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EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_get_current_context();
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// all extensions are already automatically enabled, this function allows
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// checking WebGL extension support without inline JavaScript
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if (p_feature == "s3tc" && emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_s3tc_srgb"))
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return true;
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if (p_feature == "etc" && emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_etc1"))
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return true;
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if (p_feature == "etc2" && emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_etc"))
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return true;
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return false;
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}
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void OS_JavaScript::set_idbfs_available(bool p_idbfs_available) {
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@ -992,7 +1004,6 @@ OS_JavaScript::OS_JavaScript(const char *p_execpath, GetUserDataDirFunc p_get_us
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set_cmdline(p_execpath, get_cmdline_args());
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main_loop = NULL;
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gl_extensions = NULL;
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window_maximized = false;
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soft_fs_enabled = false;
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canvas_size_adjustment_requested = false;
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