mirror of
https://github.com/godotengine/godot.git
synced 2025-11-01 06:01:14 +00:00
Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
This commit is contained in:
parent
ecd226c6a7
commit
5ad9be4c24
247 changed files with 823 additions and 832 deletions
|
|
@ -54,7 +54,7 @@ void GraphColorRampEdit::_gui_input(const InputEvent& p_event) {
|
|||
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && p_event->is_pressed()) {
|
||||
|
||||
update();
|
||||
int x = p_event->get_pos().x;
|
||||
int x = p_event->get_position().x;
|
||||
int total_w = get_size().width-get_size().height-3;
|
||||
if (x>total_w+3) {
|
||||
|
||||
|
|
@ -333,7 +333,7 @@ void GraphCurveMapEdit::_gui_input(const InputEvent& p_event) {
|
|||
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && p_event->is_pressed()) {
|
||||
|
||||
update();
|
||||
Point2 p = Vector2(p_event->get_pos().x,p_event->get_pos().y)/get_size();
|
||||
Point2 p = Vector2(p_event->get_position().x,p_event->get_position().y)/get_size();
|
||||
p.y=1.0-p.y;
|
||||
grabbed=-1;
|
||||
grabbing=true;
|
||||
|
|
@ -384,7 +384,7 @@ void GraphCurveMapEdit::_gui_input(const InputEvent& p_event) {
|
|||
|
||||
if (p_event.type==InputEvent::MOUSE_MOTION && grabbing && grabbed != -1) {
|
||||
|
||||
Point2 p = Vector2(p_event->get_pos().x,p_event->get_pos().y)/get_size();
|
||||
Point2 p = Vector2(p_event->get_position().x,p_event->get_position().y)/get_size();
|
||||
p.y=1.0-p.y;
|
||||
|
||||
p.x = CLAMP(p.x,0.0,1.0);
|
||||
|
|
@ -1205,7 +1205,7 @@ void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) {
|
|||
|
||||
ERR_FAIL_COND(!node_map.has(p_id));
|
||||
node_map[p_id]->set_offset(p_to);
|
||||
graph->node_set_pos(type,p_id,p_to);
|
||||
graph->node_set_position(type,p_id,p_to);
|
||||
}
|
||||
|
||||
void ShaderGraphView::_duplicate_nodes_request()
|
||||
|
|
@ -2463,7 +2463,7 @@ void ShaderGraphView::_create_node(int p_id) {
|
|||
gn->connect("close_request",this,"_node_removed",varray(p_id),CONNECT_DEFERRED);
|
||||
graph_edit->add_child(gn);
|
||||
node_map[p_id]=gn;
|
||||
gn->set_offset(graph->node_get_pos(type,p_id));
|
||||
gn->set_offset(graph->node_get_position(type,p_id));
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -2657,7 +2657,7 @@ void ShaderGraphView::add_node(int p_type, const Vector2 &location) {
|
|||
while(true) {
|
||||
bool valid=true;
|
||||
for(List<int>::Element *E=existing.front();E;E=E->next()) {
|
||||
Vector2 pos = graph->node_get_pos(type,E->get());
|
||||
Vector2 pos = graph->node_get_position(type,E->get());
|
||||
if (init_ofs==pos) {
|
||||
init_ofs+=Vector2(20,20);
|
||||
valid=false;
|
||||
|
|
@ -2672,7 +2672,7 @@ void ShaderGraphView::add_node(int p_type, const Vector2 &location) {
|
|||
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
|
||||
ur->create_action(TTR("Add Shader Graph Node"));
|
||||
ur->add_do_method(graph.ptr(),"node_add",type,p_type,newid);
|
||||
ur->add_do_method(graph.ptr(),"node_set_pos",type,newid,init_ofs);
|
||||
ur->add_do_method(graph.ptr(),"node_set_position",type,newid,init_ofs);
|
||||
ur->add_undo_method(graph.ptr(),"node_remove",type,newid);
|
||||
ur->add_do_method(this,"_update_graph");
|
||||
ur->add_undo_method(this,"_update_graph");
|
||||
|
|
@ -2765,7 +2765,7 @@ void ShaderGraphEditor::_add_node(int p_type) {
|
|||
void ShaderGraphEditor::_popup_requested(const Vector2 &p_position)
|
||||
{
|
||||
Vector2 scroll_ofs=graph_edits[tabs->get_current_tab()]->get_graph_edit()->get_scroll_ofs();
|
||||
next_location = get_local_mouse_pos() + scroll_ofs;
|
||||
next_location = get_local_mouse_position() + scroll_ofs;
|
||||
popup->set_global_position(p_position);
|
||||
popup->set_size( Size2( 200, 0) );
|
||||
popup->popup();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue