Rename pos to position in user facing methods and variables

Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
This commit is contained in:
letheed 2017-09-10 15:37:49 +02:00
parent ecd226c6a7
commit 5ad9be4c24
247 changed files with 823 additions and 832 deletions

View file

@ -54,7 +54,7 @@ void GraphColorRampEdit::_gui_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && p_event->is_pressed()) {
update();
int x = p_event->get_pos().x;
int x = p_event->get_position().x;
int total_w = get_size().width-get_size().height-3;
if (x>total_w+3) {
@ -333,7 +333,7 @@ void GraphCurveMapEdit::_gui_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && p_event->is_pressed()) {
update();
Point2 p = Vector2(p_event->get_pos().x,p_event->get_pos().y)/get_size();
Point2 p = Vector2(p_event->get_position().x,p_event->get_position().y)/get_size();
p.y=1.0-p.y;
grabbed=-1;
grabbing=true;
@ -384,7 +384,7 @@ void GraphCurveMapEdit::_gui_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_MOTION && grabbing && grabbed != -1) {
Point2 p = Vector2(p_event->get_pos().x,p_event->get_pos().y)/get_size();
Point2 p = Vector2(p_event->get_position().x,p_event->get_position().y)/get_size();
p.y=1.0-p.y;
p.x = CLAMP(p.x,0.0,1.0);
@ -1205,7 +1205,7 @@ void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) {
ERR_FAIL_COND(!node_map.has(p_id));
node_map[p_id]->set_offset(p_to);
graph->node_set_pos(type,p_id,p_to);
graph->node_set_position(type,p_id,p_to);
}
void ShaderGraphView::_duplicate_nodes_request()
@ -2463,7 +2463,7 @@ void ShaderGraphView::_create_node(int p_id) {
gn->connect("close_request",this,"_node_removed",varray(p_id),CONNECT_DEFERRED);
graph_edit->add_child(gn);
node_map[p_id]=gn;
gn->set_offset(graph->node_get_pos(type,p_id));
gn->set_offset(graph->node_get_position(type,p_id));
}
@ -2657,7 +2657,7 @@ void ShaderGraphView::add_node(int p_type, const Vector2 &location) {
while(true) {
bool valid=true;
for(List<int>::Element *E=existing.front();E;E=E->next()) {
Vector2 pos = graph->node_get_pos(type,E->get());
Vector2 pos = graph->node_get_position(type,E->get());
if (init_ofs==pos) {
init_ofs+=Vector2(20,20);
valid=false;
@ -2672,7 +2672,7 @@ void ShaderGraphView::add_node(int p_type, const Vector2 &location) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Add Shader Graph Node"));
ur->add_do_method(graph.ptr(),"node_add",type,p_type,newid);
ur->add_do_method(graph.ptr(),"node_set_pos",type,newid,init_ofs);
ur->add_do_method(graph.ptr(),"node_set_position",type,newid,init_ofs);
ur->add_undo_method(graph.ptr(),"node_remove",type,newid);
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
@ -2765,7 +2765,7 @@ void ShaderGraphEditor::_add_node(int p_type) {
void ShaderGraphEditor::_popup_requested(const Vector2 &p_position)
{
Vector2 scroll_ofs=graph_edits[tabs->get_current_tab()]->get_graph_edit()->get_scroll_ofs();
next_location = get_local_mouse_pos() + scroll_ofs;
next_location = get_local_mouse_position() + scroll_ofs;
popup->set_global_position(p_position);
popup->set_size( Size2( 200, 0) );
popup->popup();