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Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
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247 changed files with 823 additions and 832 deletions
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@ -217,7 +217,7 @@ Transform SpatialEditorViewport::_get_camera_transform() const {
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return camera->get_global_transform();
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}
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Vector3 SpatialEditorViewport::_get_camera_pos() const {
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Vector3 SpatialEditorViewport::_get_camera_position() const {
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return _get_camera_transform().origin;
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}
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@ -464,7 +464,7 @@ void SpatialEditorViewport::_select_region() {
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Vector<Plane> frustum;
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Vector3 cam_pos = _get_camera_pos();
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Vector3 cam_pos = _get_camera_position();
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Set<Ref<SpatialEditorGizmo> > found_gizmos;
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for (int i = 0; i < 4; i++) {
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@ -2366,9 +2366,9 @@ void SpatialEditorViewport::update_transform_gizmo_view() {
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void SpatialEditorViewport::set_state(const Dictionary &p_state) {
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cursor.pos = p_state["pos"];
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cursor.x_rot = p_state["x_rot"];
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cursor.y_rot = p_state["y_rot"];
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cursor.pos = p_state["position"];
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cursor.x_rot = p_state["x_rotation"];
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cursor.y_rot = p_state["y_rotation"];
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cursor.distance = p_state["distance"];
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bool env = p_state["use_environment"];
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bool orth = p_state["use_orthogonal"];
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@ -2410,9 +2410,9 @@ void SpatialEditorViewport::set_state(const Dictionary &p_state) {
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Dictionary SpatialEditorViewport::get_state() const {
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Dictionary d;
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d["pos"] = cursor.pos;
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d["x_rot"] = cursor.x_rot;
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d["y_rot"] = cursor.y_rot;
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d["position"] = cursor.pos;
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d["x_rotation"] = cursor.x_rot;
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d["y_rotation"] = cursor.y_rot;
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d["distance"] = cursor.distance;
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d["use_environment"] = camera->get_environment().is_valid();
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d["use_orthogonal"] = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL;
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