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Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
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247 changed files with 823 additions and 832 deletions
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@ -423,7 +423,7 @@ Ref<VisualScriptNode> VisualScript::get_node(const StringName &p_func, int p_id)
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return func.nodes[p_id].node;
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}
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void VisualScript::set_node_pos(const StringName &p_func, int p_id, const Point2 &p_pos) {
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void VisualScript::set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos) {
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ERR_FAIL_COND(instances.size());
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ERR_FAIL_COND(!functions.has(p_func));
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@ -433,7 +433,7 @@ void VisualScript::set_node_pos(const StringName &p_func, int p_id, const Point2
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func.nodes[p_id].pos = p_pos;
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}
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Point2 VisualScript::get_node_pos(const StringName &p_func, int p_id) const {
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Point2 VisualScript::get_node_position(const StringName &p_func, int p_id) const {
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ERR_FAIL_COND_V(!functions.has(p_func), Point2());
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const Function &func = functions[p_func];
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@ -1273,14 +1273,14 @@ void VisualScript::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_function_scroll", "name", "ofs"), &VisualScript::set_function_scroll);
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ClassDB::bind_method(D_METHOD("get_function_scroll", "name"), &VisualScript::get_function_scroll);
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ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node", "pos"), &VisualScript::add_node, DEFVAL(Point2()));
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ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2()));
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ClassDB::bind_method(D_METHOD("remove_node", "func", "id"), &VisualScript::remove_node);
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ClassDB::bind_method(D_METHOD("get_function_node_id", "name"), &VisualScript::get_function_node_id);
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ClassDB::bind_method(D_METHOD("get_node", "func", "id"), &VisualScript::get_node);
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ClassDB::bind_method(D_METHOD("has_node", "func", "id"), &VisualScript::has_node);
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ClassDB::bind_method(D_METHOD("set_node_pos", "func", "id", "pos"), &VisualScript::set_node_pos);
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ClassDB::bind_method(D_METHOD("get_node_pos", "func", "id"), &VisualScript::get_node_pos);
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ClassDB::bind_method(D_METHOD("set_node_position", "func", "id", "position"), &VisualScript::set_node_position);
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ClassDB::bind_method(D_METHOD("get_node_position", "func", "id"), &VisualScript::get_node_position);
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ClassDB::bind_method(D_METHOD("sequence_connect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect);
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ClassDB::bind_method(D_METHOD("sequence_disconnect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect);
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