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Makes all Godot API's methods Lower Case
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parent
7e4970214c
commit
5ae78fdf6a
112 changed files with 430 additions and 430 deletions
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@ -665,7 +665,7 @@ void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
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if (selection_results.size() == 1) {
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clicked = selection_results[0].item->get_instance_ID();
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clicked = selection_results[0].item->get_instance_id();
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selection_results.clear();
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if (clicked) {
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@ -2166,7 +2166,7 @@ void SpatialEditorViewport::_selection_result_pressed(int p_result) {
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if (selection_results.size() <= p_result)
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return;
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clicked = selection_results[p_result].item->get_instance_ID();
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clicked = selection_results[p_result].item->get_instance_id();
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if (clicked) {
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_select_clicked(clicked_wants_append, true);
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@ -3039,9 +3039,9 @@ void SpatialEditor::edit(Spatial *p_spatial) {
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/*
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if (p_spatial) {
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_validate_selection();
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if (selected.has(p_spatial->get_instance_ID()) && selected.size()==1)
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if (selected.has(p_spatial->get_instance_id()) && selected.size()==1)
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return;
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_select(p_spatial->get_instance_ID(),false,true);
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_select(p_spatial->get_instance_id(),false,true);
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// should become the selection
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}
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