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Makes all Godot API's methods Lower Case
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parent
7e4970214c
commit
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112 changed files with 430 additions and 430 deletions
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@ -615,7 +615,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
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Ref<Resource> res = value;
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Array arr;
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arr.push_back(button->get_instance_ID());
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arr.push_back(button->get_instance_id());
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arr.push_back(String(value));
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EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr);
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@ -1969,7 +1969,7 @@ String VisualScriptEditor::get_name() {
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} else if (script->get_name() != "")
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name = script->get_name();
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else
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name = script->get_class() + "(" + itos(script->get_instance_ID()) + ")";
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name = script->get_class() + "(" + itos(script->get_instance_id()) + ")";
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return name;
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}
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