Makes all Godot API's methods Lower Case

This commit is contained in:
Indah Sylvia 2017-08-07 17:17:31 +07:00
parent 7e4970214c
commit 5ae78fdf6a
112 changed files with 430 additions and 430 deletions

View file

@ -615,7 +615,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
Ref<Resource> res = value;
Array arr;
arr.push_back(button->get_instance_ID());
arr.push_back(button->get_instance_id());
arr.push_back(String(value));
EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr);
@ -1969,7 +1969,7 @@ String VisualScriptEditor::get_name() {
} else if (script->get_name() != "")
name = script->get_name();
else
name = script->get_class() + "(" + itos(script->get_instance_ID()) + ")";
name = script->get_class() + "(" + itos(script->get_instance_id()) + ")";
return name;
}