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Replace remaining uses of NULL
with nullptr
Follow-up to #38736 (these uses were likely added after this PR was merged).
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c11502711e
commit
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32 changed files with 98 additions and 98 deletions
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@ -399,7 +399,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso
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godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
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} else {
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godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0);
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godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
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}
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cursor_set_shape(cursor_shape);
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@ -771,8 +771,8 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
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#define SET_EM_CALLBACK(target, ev, cb) \
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result = emscripten_set_##ev##_callback(target, nullptr, true, &cb); \
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EM_CHECK(ev)
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#define SET_EM_WINDOW_CALLBACK(ev, cb) \
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result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, false, &cb); \
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#define SET_EM_WINDOW_CALLBACK(ev, cb) \
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result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, &cb); \
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EM_CHECK(ev)
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// These callbacks from Emscripten's html5.h suffice to access most
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// JavaScript APIs.
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