Removal of InputEvent as built-in Variant type..

this might cause bugs I haven't found yet..
This commit is contained in:
Juan Linietsky 2017-05-20 12:38:03 -03:00
parent 93f9a83062
commit 5b3709d309
206 changed files with 9547 additions and 10167 deletions

View file

@ -151,26 +151,26 @@ static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false);
InputEvent ev;
ev.type = InputEvent::MOUSE_BUTTON;
ev.mouse_button.pressed = event_type == EMSCRIPTEN_EVENT_MOUSEDOWN;
ev.mouse_button.global_x = ev.mouse_button.x = mouse_event->canvasX;
ev.mouse_button.global_y = ev.mouse_button.y = mouse_event->canvasY;
Ref<InputEvent> ev;
ev.type = Ref<InputEvent>::MOUSE_BUTTON;
ev->is_pressed() = event_type == EMSCRIPTEN_EVENT_MOUSEDOWN;
ev.mouse_button.global_x = ev->get_pos().x = mouse_event->canvasX;
ev.mouse_button.global_y = ev->get_pos().y = mouse_event->canvasY;
ev.mouse_button.mod = dom2godot_mod(mouse_event);
switch (mouse_event->button) {
case DOM_BUTTON_LEFT: ev.mouse_button.button_index = BUTTON_LEFT; break;
case DOM_BUTTON_MIDDLE: ev.mouse_button.button_index = BUTTON_MIDDLE; break;
case DOM_BUTTON_RIGHT: ev.mouse_button.button_index = BUTTON_RIGHT; break;
case DOM_BUTTON_LEFT: ev->get_button_index() = BUTTON_LEFT; break;
case DOM_BUTTON_MIDDLE: ev->get_button_index() = BUTTON_MIDDLE; break;
case DOM_BUTTON_RIGHT: ev->get_button_index() = BUTTON_RIGHT; break;
default: return false;
}
ev.mouse_button.button_mask = _input->get_mouse_button_mask();
if (ev.mouse_button.pressed)
ev.mouse_button.button_mask |= 1 << ev.mouse_button.button_index;
ev->get_button_mask() = _input->get_mouse_button_mask();
if (ev->is_pressed())
ev->get_button_mask() |= 1 << ev->get_button_index();
else
ev.mouse_button.button_mask &= ~(1 << ev.mouse_button.button_index);
ev.mouse_button.button_mask >>= 1;
ev->get_button_mask() &= ~(1 << ev->get_button_index());
ev->get_button_mask() >>= 1;
_input->parse_input_event(ev);
return true;
@ -180,16 +180,16 @@ static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *m
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false);
InputEvent ev;
ev.type = InputEvent::MOUSE_MOTION;
Ref<InputEvent> ev;
ev.type = Ref<InputEvent>::MOUSE_MOTION;
ev.mouse_motion.mod = dom2godot_mod(mouse_event);
ev.mouse_motion.button_mask = _input->get_mouse_button_mask() >> 1;
ev->get_button_mask() = _input->get_mouse_button_mask() >> 1;
ev.mouse_motion.global_x = ev.mouse_motion.x = mouse_event->canvasX;
ev.mouse_motion.global_y = ev.mouse_motion.y = mouse_event->canvasY;
ev.mouse_motion.relative_x = _input->get_mouse_position().x - ev.mouse_motion.x;
ev.mouse_motion.relative_y = _input->get_mouse_position().y - ev.mouse_motion.y;
ev->get_relative().x = _input->get_mouse_position().x - ev.mouse_motion.x;
ev->get_relative().y = _input->get_mouse_position().y - ev.mouse_motion.y;
_input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
ev.mouse_motion.speed_x = _input->get_last_mouse_speed().x;
@ -203,31 +203,31 @@ static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false);
InputEvent ev;
ev.type = InputEvent::MOUSE_BUTTON;
ev.mouse_button.button_mask = _input->get_mouse_button_mask() >> 1;
ev.mouse_button.global_x = ev.mouse_button.x = _input->get_mouse_position().x;
ev.mouse_button.global_y = ev.mouse_button.y = _input->get_mouse_position().y;
ev.mouse_button.mod.shift = _input->is_key_pressed(KEY_SHIFT);
ev.mouse_button.mod.alt = _input->is_key_pressed(KEY_ALT);
ev.mouse_button.mod.control = _input->is_key_pressed(KEY_CONTROL);
ev.mouse_button.mod.meta = _input->is_key_pressed(KEY_META);
Ref<InputEvent> ev;
ev.type = Ref<InputEvent>::MOUSE_BUTTON;
ev->get_button_mask() = _input->get_mouse_button_mask() >> 1;
ev.mouse_button.global_x = ev->get_pos().x = _input->get_mouse_position().x;
ev.mouse_button.global_y = ev->get_pos().y = _input->get_mouse_position().y;
ev.mouse_button->get_shift() = _input->is_key_pressed(KEY_SHIFT);
ev.mouse_button->get_alt() = _input->is_key_pressed(KEY_ALT);
ev.mouse_button->get_control() = _input->is_key_pressed(KEY_CONTROL);
ev.mouse_button->get_metakey() = _input->is_key_pressed(KEY_META);
if (wheel_event->deltaY < 0)
ev.mouse_button.button_index = BUTTON_WHEEL_UP;
ev->get_button_index() = BUTTON_WHEEL_UP;
else if (wheel_event->deltaY > 0)
ev.mouse_button.button_index = BUTTON_WHEEL_DOWN;
ev->get_button_index() = BUTTON_WHEEL_DOWN;
else if (wheel_event->deltaX > 0)
ev.mouse_button.button_index = BUTTON_WHEEL_LEFT;
ev->get_button_index() = BUTTON_WHEEL_LEFT;
else if (wheel_event->deltaX < 0)
ev.mouse_button.button_index = BUTTON_WHEEL_RIGHT;
ev->get_button_index() = BUTTON_WHEEL_RIGHT;
else
return false;
ev.mouse_button.pressed = true;
ev->is_pressed() = true;
_input->parse_input_event(ev);
ev.mouse_button.pressed = false;
ev->is_pressed() = false;
_input->parse_input_event(ev);
return true;
@ -243,8 +243,8 @@ static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent *
event_type != EMSCRIPTEN_EVENT_TOUCHCANCEL,
false);
InputEvent ev;
ev.type = InputEvent::SCREEN_TOUCH;
Ref<InputEvent> ev;
ev.type = Ref<InputEvent>::SCREEN_TOUCH;
int lowest_id_index = -1;
for (int i = 0; i < touch_event->numTouches; ++i) {
@ -256,20 +256,20 @@ static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent *
ev.screen_touch.index = touch.identifier;
_prev_touches[i].x = ev.screen_touch.x = touch.canvasX;
_prev_touches[i].y = ev.screen_touch.y = touch.canvasY;
ev.screen_touch.pressed = event_type == EMSCRIPTEN_EVENT_TOUCHSTART;
ev.screen_touch->is_pressed() = event_type == EMSCRIPTEN_EVENT_TOUCHSTART;
_input->parse_input_event(ev);
}
if (touch_event->touches[lowest_id_index].isChanged) {
ev.type = InputEvent::MOUSE_BUTTON;
ev.type = Ref<InputEvent>::MOUSE_BUTTON;
ev.mouse_button.mod = dom2godot_mod(touch_event);
ev.mouse_button.button_mask = _input->get_mouse_button_mask() >> 1;
ev.mouse_button.global_x = ev.mouse_button.x = touch_event->touches[lowest_id_index].canvasX;
ev.mouse_button.global_y = ev.mouse_button.y = touch_event->touches[lowest_id_index].canvasY;
ev.mouse_button.button_index = BUTTON_LEFT;
ev.mouse_button.pressed = event_type == EMSCRIPTEN_EVENT_TOUCHSTART;
ev->get_button_mask() = _input->get_mouse_button_mask() >> 1;
ev.mouse_button.global_x = ev->get_pos().x = touch_event->touches[lowest_id_index].canvasX;
ev.mouse_button.global_y = ev->get_pos().y = touch_event->touches[lowest_id_index].canvasY;
ev->get_button_index() = BUTTON_LEFT;
ev->is_pressed() = event_type == EMSCRIPTEN_EVENT_TOUCHSTART;
_input->parse_input_event(ev);
}
@ -280,8 +280,8 @@ static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *t
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_TOUCHMOVE, false);
InputEvent ev;
ev.type = InputEvent::SCREEN_DRAG;
Ref<InputEvent> ev;
ev.type = Ref<InputEvent>::SCREEN_DRAG;
int lowest_id_index = -1;
for (int i = 0; i < touch_event->numTouches; ++i) {
@ -304,13 +304,13 @@ static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *t
if (touch_event->touches[lowest_id_index].isChanged) {
ev.type = InputEvent::MOUSE_MOTION;
ev.type = Ref<InputEvent>::MOUSE_MOTION;
ev.mouse_motion.mod = dom2godot_mod(touch_event);
ev.mouse_motion.button_mask = _input->get_mouse_button_mask() >> 1;
ev->get_button_mask() = _input->get_mouse_button_mask() >> 1;
ev.mouse_motion.global_x = ev.mouse_motion.x = touch_event->touches[lowest_id_index].canvasX;
ev.mouse_motion.global_y = ev.mouse_motion.y = touch_event->touches[lowest_id_index].canvasY;
ev.mouse_motion.relative_x = _input->get_mouse_position().x - ev.mouse_motion.x;
ev.mouse_motion.relative_y = _input->get_mouse_position().y - ev.mouse_motion.y;
ev->get_relative().x = _input->get_mouse_position().x - ev.mouse_motion.x;
ev->get_relative().y = _input->get_mouse_position().y - ev.mouse_motion.y;
_input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
ev.mouse_motion.speed_x = _input->get_last_mouse_speed().x;
@ -321,13 +321,13 @@ static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *t
return true;
}
static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
static Ref<InputEvent> _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
InputEvent ev;
ev.type = InputEvent::KEY;
ev.key.echo = emscripten_event->repeat;
Ref<InputEvent> ev;
ev.type = Ref<InputEvent>::KEY;
ev->is_echo() = emscripten_event->repeat;
ev.key.mod = dom2godot_mod(emscripten_event);
ev.key.scancode = dom2godot_scancode(emscripten_event->keyCode);
ev->get_scancode() = dom2godot_scancode(emscripten_event->keyCode);
String unicode = String::utf8(emscripten_event->key);
// check if empty or multi-character (e.g. `CapsLock`)
@ -342,15 +342,15 @@ static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_eve
return ev;
}
static InputEvent deferred_key_event;
static Ref<InputEvent> deferred_key_event;
static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYDOWN, false);
InputEvent ev = _setup_key_event(key_event);
ev.key.pressed = true;
if (ev.key.unicode == 0 && keycode_has_unicode(ev.key.scancode)) {
Ref<InputEvent> ev = _setup_key_event(key_event);
ev->is_pressed() = true;
if (ev.key.unicode == 0 && keycode_has_unicode(ev->get_scancode())) {
// defer to keypress event for legacy unicode retrieval
deferred_key_event = ev;
return false; // do not suppress keypress event
@ -372,10 +372,10 @@ static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *ke
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYUP, false);
InputEvent ev = _setup_key_event(key_event);
ev.key.pressed = false;
Ref<InputEvent> ev = _setup_key_event(key_event);
ev->is_pressed() = false;
_input->parse_input_event(ev);
return ev.key.scancode != KEY_UNKNOWN && ev.key.scancode != 0;
return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0;
}
static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) {