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Merge pull request #60774 from TokageItLab/root-seek-mode
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
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commit
5b3d596285
17 changed files with 155 additions and 148 deletions
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@ -53,6 +53,7 @@
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<return type="float" />
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<argument index="0" name="time" type="float" />
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<argument index="1" name="seek" type="bool" />
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<argument index="2" name="seek_root" type="bool" />
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<description>
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User-defined callback called when a custom node is processed. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute.
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Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory.
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@ -72,8 +73,9 @@
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<argument index="1" name="time" type="float" />
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<argument index="2" name="delta" type="float" />
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<argument index="3" name="seeked" type="bool" />
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<argument index="4" name="blend" type="float" />
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<argument index="5" name="pingponged" type="int" default="0" />
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<argument index="4" name="seek_root" type="bool" />
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<argument index="5" name="blend" type="float" />
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<argument index="6" name="pingponged" type="int" default="0" />
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<description>
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Blend an animation by [code]blend[/code] amount (name must be valid in the linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be passed, as well as whether [code]seek[/code] happened.
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</description>
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@ -83,9 +85,10 @@
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<argument index="0" name="input_index" type="int" />
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<argument index="1" name="time" type="float" />
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<argument index="2" name="seek" type="bool" />
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<argument index="3" name="blend" type="float" />
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<argument index="4" name="filter" type="int" enum="AnimationNode.FilterAction" default="0" />
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<argument index="5" name="optimize" type="bool" default="true" />
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<argument index="3" name="seek_root" type="bool" />
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<argument index="4" name="blend" type="float" />
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<argument index="5" name="filter" type="int" enum="AnimationNode.FilterAction" default="0" />
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<argument index="6" name="optimize" type="bool" default="true" />
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<description>
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Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options).
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</description>
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@ -96,9 +99,10 @@
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<argument index="1" name="node" type="AnimationNode" />
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<argument index="2" name="time" type="float" />
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<argument index="3" name="seek" type="bool" />
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<argument index="4" name="blend" type="float" />
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<argument index="5" name="filter" type="int" enum="AnimationNode.FilterAction" default="0" />
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<argument index="6" name="optimize" type="bool" default="true" />
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<argument index="4" name="seek_root" type="bool" />
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<argument index="5" name="blend" type="float" />
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<argument index="6" name="filter" type="int" enum="AnimationNode.FilterAction" default="0" />
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<argument index="7" name="optimize" type="bool" default="true" />
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<description>
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Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.
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</description>
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@ -20,9 +20,9 @@
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<member name="autorestart_random_delay" type="float" setter="set_autorestart_random_delay" getter="get_autorestart_random_delay" default="0.0">
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If [member autorestart] is [code]true[/code], a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay].
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</member>
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<member name="fadein_time" type="float" setter="set_fadein_time" getter="get_fadein_time" default="0.1">
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<member name="fadein_time" type="float" setter="set_fadein_time" getter="get_fadein_time" default="0.0">
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</member>
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<member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.1">
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<member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.0">
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</member>
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<member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0">
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</member>
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