Rename empty() to is_empty()

This commit is contained in:
Marcel Admiraal 2020-12-15 12:04:21 +00:00
parent 886571e0fc
commit 5b937d493f
289 changed files with 898 additions and 898 deletions

View file

@ -251,7 +251,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (can_rename) { //should be can edit..
String warning = p_node->get_configuration_warning();
if (!warning.empty()) {
if (!warning.is_empty()) {
item->add_button(0, get_theme_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + p_node->get_configuration_warning());
}
@ -754,7 +754,7 @@ void SceneTreeEditor::_renamed() {
ERR_FAIL_COND(!n);
// Empty node names are not allowed, so resets it to previous text and show warning
if (which->get_text(0).strip_edges().empty()) {
if (which->get_text(0).strip_edges().is_empty()) {
which->set_text(0, n->get_name());
EditorNode::get_singleton()->show_warning(TTR("No name provided."));
return;
@ -765,7 +765,7 @@ void SceneTreeEditor::_renamed() {
error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + Node::invalid_character);
error->popup_centered();
if (new_name.empty()) {
if (new_name.is_empty()) {
which->set_text(0, n->get_name());
return;
}
@ -931,7 +931,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
next = tree->get_next_selected(next);
}
if (selected.empty()) {
if (selected.is_empty()) {
return Variant();
}