Rename empty() to is_empty()

This commit is contained in:
Marcel Admiraal 2020-12-15 12:04:21 +00:00
parent 886571e0fc
commit 5b937d493f
289 changed files with 898 additions and 898 deletions

View file

@ -6681,7 +6681,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
//update directional shadow
if (p_use_directional_shadows) {
if (directional_shadow.shrink_stages.empty()) {
if (directional_shadow.shrink_stages.is_empty()) {
if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) {
//invalidate uniform set, we will need a new one
RD::get_singleton()->free(rb->volumetric_fog->uniform_set);
@ -6716,7 +6716,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
bool force_shrink_shadows = false;
if (shadow_atlas->shrink_stages.empty()) {
if (shadow_atlas->shrink_stages.is_empty()) {
if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) {
//invalidate uniform set, we will need a new one
RD::get_singleton()->free(rb->volumetric_fog->uniform_set);