GDScript/C#: Tweak error message for invalid script type for object

See #66870.
This commit is contained in:
Rémi Verschelde 2022-10-04 12:56:49 +02:00
parent e5aa5eb806
commit 5bf95518fd
2 changed files with 4 additions and 4 deletions

View file

@ -2398,9 +2398,9 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
if (EngineDebugger::is_active()) {
CSharpLanguage::get_singleton()->debug_break_parse(get_path(), 0,
"Script inherits from native type '" + String(native_name) +
"', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
"', so it can't be assigned to an object of type: '" + p_this->get_class() + "'");
}
ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'.");
ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) + "', so it can't be assigned to an object of type: '" + p_this->get_class() + "'.");
}
Callable::CallError unchecked_error;