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	Tweak text color for disabled preprocessor branches in the shader editor
This makes text within disabled branches easier to distinguish from comments when using a non-default editor syntax theme. (The default editor syntax theme uses the same color as the text with 50% opacity for comments, which means it looks the exact same.)
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		|  | @ -301,7 +301,9 @@ void ShaderTextEditor::_load_theme_settings() { | |||
| 	syntax_highlighter->clear_color_regions(); | ||||
| 	syntax_highlighter->add_color_region("/*", "*/", comment_color, false); | ||||
| 	syntax_highlighter->add_color_region("//", "", comment_color, true); | ||||
| 	syntax_highlighter->set_disabled_branch_color(comment_color); | ||||
| 
 | ||||
| 	// Disabled preprocessor branches use translucent text color to be easier to distinguish from comments.
 | ||||
| 	syntax_highlighter->set_disabled_branch_color(Color(EDITOR_GET("text_editor/theme/highlighting/text_color")) * Color(1, 1, 1, 0.5)); | ||||
| 
 | ||||
| 	te->clear_comment_delimiters(); | ||||
| 	te->add_comment_delimiter("/*", "*/", false); | ||||
|  |  | |||
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