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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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134 changed files with 359 additions and 410 deletions
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@ -31,13 +31,13 @@
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#ifndef EDITOR_SETTINGS_H
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#define EDITOR_SETTINGS_H
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#include "core/input/shortcut.h"
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#include "core/io/config_file.h"
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#include "core/io/resource.h"
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#include "core/object/class_db.h"
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#include "core/os/thread_safe.h"
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#include "core/string/translation.h"
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#include "editor/editor_paths.h"
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#include "scene/gui/shortcut.h"
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class EditorPlugin;
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