Entirely removes BIND_VMETHOD in favor of GDVIRTUAL

* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
This commit is contained in:
reduz 2021-08-22 12:37:22 -03:00
parent 2d446771d6
commit 5cecdfa8af
134 changed files with 359 additions and 410 deletions

View file

@ -31,13 +31,13 @@
#ifndef EDITOR_SETTINGS_H
#define EDITOR_SETTINGS_H
#include "core/input/shortcut.h"
#include "core/io/config_file.h"
#include "core/io/resource.h"
#include "core/object/class_db.h"
#include "core/os/thread_safe.h"
#include "core/string/translation.h"
#include "editor/editor_paths.h"
#include "scene/gui/shortcut.h"
class EditorPlugin;