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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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134 changed files with 359 additions and 410 deletions
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@ -1845,26 +1845,6 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
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max_input_args = 0;
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max_output_args = 0;
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if (Object::cast_to<Node>(p_owner)) {
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// Turn on these if they exist and base is a node.
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Node *node = Object::cast_to<Node>(p_owner);
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if (p_script->functions.has("_process")) {
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node->set_process(true);
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}
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if (p_script->functions.has("_physics_process")) {
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node->set_physics_process(true);
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}
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if (p_script->functions.has("_input")) {
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node->set_process_input(true);
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}
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if (p_script->functions.has("_unhandled_input")) {
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node->set_process_unhandled_input(true);
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}
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if (p_script->functions.has("_unhandled_key_input")) {
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node->set_process_unhandled_key_input(true);
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}
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}
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// Setup variables.
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{
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List<StringName> keys;
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