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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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134 changed files with 359 additions and 410 deletions
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@ -1816,7 +1816,7 @@ void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool n
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}
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}
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void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) {
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void VisualScriptEditor::input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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// GUI input for VS Editor Plugin
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@ -4246,8 +4246,6 @@ void VisualScriptEditor::_bind_methods() {
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ClassDB::bind_method("_can_drop_data_fw", &VisualScriptEditor::can_drop_data_fw);
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ClassDB::bind_method("_drop_data_fw", &VisualScriptEditor::drop_data_fw);
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ClassDB::bind_method("_input", &VisualScriptEditor::_input);
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ClassDB::bind_method("_update_graph_connections", &VisualScriptEditor::_update_graph_connections);
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ClassDB::bind_method("_update_members", &VisualScriptEditor::_update_members);
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