Added custom node export

This commit is contained in:
Guilherme Sousa 2022-10-08 00:16:54 +02:00
parent 39534a7aec
commit 5d06843fcf
5 changed files with 39 additions and 8 deletions

View file

@ -3765,13 +3765,19 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
break;
case GDScriptParser::DataType::CLASS:
// Can assume type is a global GDScript class.
if (!ClassDB::is_parent_class(export_type.native_type, SNAME("Resource"))) {
push_error(R"(Exported script type must extend Resource.)");
if (ClassDB::is_parent_class(export_type.native_type, SNAME("Resource"))) {
variable->export_info.type = Variant::OBJECT;
variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
variable->export_info.hint_string = export_type.class_type->identifier->name;
} else if (ClassDB::is_parent_class(export_type.native_type, SNAME("Node"))) {
variable->export_info.type = Variant::OBJECT;
variable->export_info.hint = PROPERTY_HINT_NODE_TYPE;
variable->export_info.hint_string = export_type.class_type->identifier->name;
} else {
push_error(R"(Export type can only be built-in, a resource, a node or an enum.)", variable);
return false;
}
variable->export_info.type = Variant::OBJECT;
variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
variable->export_info.hint_string = export_type.class_type->identifier->name;
break;
case GDScriptParser::DataType::SCRIPT: {
StringName class_name;