Add ability to bind typed arrays to script API

Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
This commit is contained in:
Juan Linietsky 2020-04-20 19:06:00 -03:00
parent 7343ec13d9
commit 5d4dc2d45c
24 changed files with 452 additions and 10 deletions

View file

@ -895,6 +895,24 @@ Ref<GDScript> GDScript::get_base() const {
return base;
}
bool GDScript::inherits_script(const Ref<Script> &p_script) const {
Ref<GDScript> gd = p_script;
if (gd.is_null()) {
return false;
}
const GDScript *s = this;
while (s) {
if (s == p_script.ptr()) {
return true;
}
s = s->_base;
}
return false;
}
bool GDScript::has_script_signal(const StringName &p_signal) const {
if (_signals.has(p_signal))
return true;