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	GDScript: Fix array type check on constants
They mistakenly pointing to the wrong union member (variable instead of constant).
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -644,11 +644,11 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas | |||
| 				GDScriptParser::DataType datatype = member.constant->get_datatype(); | ||||
| 				if (member.constant->initializer) { | ||||
| 					if (member.constant->initializer->type == GDScriptParser::Node::ARRAY) { | ||||
| 						GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(member.variable->initializer); | ||||
| 						GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(member.constant->initializer); | ||||
| 						const_fold_array(array); | ||||
| 
 | ||||
| 						// Can only infer typed array if it has elements.
 | ||||
| 						if (array->elements.size() > 0 || (member.variable->datatype_specifier != nullptr && specified_type.has_container_element_type())) { | ||||
| 						if (array->elements.size() > 0 || (member.constant->datatype_specifier != nullptr && specified_type.has_container_element_type())) { | ||||
| 							update_array_literal_element_type(specified_type, array); | ||||
| 						} | ||||
| 					} else if (member.constant->initializer->type == GDScriptParser::Node::DICTIONARY) { | ||||
|  |  | |||
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	 George Marques
						George Marques