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Add is_finite method for checking built-in types
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46 changed files with 504 additions and 12 deletions
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@ -174,6 +174,10 @@ bool Transform3D::is_equal_approx(const Transform3D &p_transform) const {
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return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin);
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}
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bool Transform3D::is_finite() const {
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return basis.is_finite() && origin.is_finite();
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}
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bool Transform3D::operator==(const Transform3D &p_transform) const {
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return (basis == p_transform.basis && origin == p_transform.origin);
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}
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