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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
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1318 changed files with 140051 additions and 166004 deletions
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@ -29,8 +29,8 @@
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#ifndef MULTIMESH_EDITOR_PLUGIN_H
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#define MULTIMESH_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/3d/multimesh_instance.h"
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#include "scene/gui/spin_box.h"
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class MultiMeshEditor : public Control {
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GDCLASS(MultiMeshEditor, Control );
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GDCLASS(MultiMeshEditor, Control);
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friend class MultiMeshEditorPlugin;
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friend class MultiMeshEditorPlugin;
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AcceptDialog *err_dialog;
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MenuButton * options;
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MenuButton *options;
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MultiMeshInstance *_last_pp_node;
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bool browsing_source;
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@ -70,7 +70,7 @@ friend class MultiMeshEditorPlugin;
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MENU_OPTION_POPULATE
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};
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void _browsed(const NodePath& p_path);
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void _browsed(const NodePath &p_path);
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void _menu_option(int);
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void _populate();
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void _browse(bool p_source);
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@ -78,21 +78,20 @@ friend class MultiMeshEditorPlugin;
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protected:
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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public:
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void edit(MultiMeshInstance *p_multimesh);
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MultiMeshEditor();
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};
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class MultiMeshEditorPlugin : public EditorPlugin {
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GDCLASS( MultiMeshEditorPlugin, EditorPlugin );
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GDCLASS(MultiMeshEditorPlugin, EditorPlugin);
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MultiMeshEditor *multimesh_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "MultiMesh"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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MultiMeshEditorPlugin(EditorNode *p_node);
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~MultiMeshEditorPlugin();
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};
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#endif // MULTIMESH_EDITOR_PLUGIN_H
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