A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde 2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View file

@ -29,8 +29,8 @@
#ifndef MULTIMESH_EDITOR_PLUGIN_H
#define MULTIMESH_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/multimesh_instance.h"
#include "scene/gui/spin_box.h"
@ -40,12 +40,12 @@
class MultiMeshEditor : public Control {
GDCLASS(MultiMeshEditor, Control );
GDCLASS(MultiMeshEditor, Control);
friend class MultiMeshEditorPlugin;
friend class MultiMeshEditorPlugin;
AcceptDialog *err_dialog;
MenuButton * options;
MenuButton *options;
MultiMeshInstance *_last_pp_node;
bool browsing_source;
@ -70,7 +70,7 @@ friend class MultiMeshEditorPlugin;
MENU_OPTION_POPULATE
};
void _browsed(const NodePath& p_path);
void _browsed(const NodePath &p_path);
void _menu_option(int);
void _populate();
void _browse(bool p_source);
@ -78,21 +78,20 @@ friend class MultiMeshEditorPlugin;
protected:
void _node_removed(Node *p_node);
static void _bind_methods();
public:
public:
void edit(MultiMeshInstance *p_multimesh);
MultiMeshEditor();
};
class MultiMeshEditorPlugin : public EditorPlugin {
GDCLASS( MultiMeshEditorPlugin, EditorPlugin );
GDCLASS(MultiMeshEditorPlugin, EditorPlugin);
MultiMeshEditor *multimesh_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "MultiMesh"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
@ -101,7 +100,6 @@ public:
MultiMeshEditorPlugin(EditorNode *p_node);
~MultiMeshEditorPlugin();
};
#endif // MULTIMESH_EDITOR_PLUGIN_H