A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde 2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View file

@ -29,40 +29,36 @@
#ifndef REPARENT_DIALOG_H
#define REPARENT_DIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
#include "scene/gui/check_box.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ReparentDialog : public ConfirmationDialog {
GDCLASS( ReparentDialog, ConfirmationDialog );
GDCLASS(ReparentDialog, ConfirmationDialog);
SceneTreeEditor *tree;
CheckBox *keep_transform;
void update_tree();
void _reparent();
void _cancel();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_current(const Set<Node*>& p_selection);
public:
void set_current(const Set<Node *> &p_selection);
String get_selected_type();
ReparentDialog();
~ReparentDialog();
};
#endif