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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
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@ -29,40 +29,36 @@
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#ifndef REPARENT_DIALOG_H
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#define REPARENT_DIALOG_H
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#include "scene/gui/dialogs.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/check_box.h"
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#include "editor/scene_tree_editor.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/line_edit.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ReparentDialog : public ConfirmationDialog {
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GDCLASS( ReparentDialog, ConfirmationDialog );
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GDCLASS(ReparentDialog, ConfirmationDialog);
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SceneTreeEditor *tree;
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CheckBox *keep_transform;
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void update_tree();
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void _reparent();
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void _cancel();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_current(const Set<Node*>& p_selection);
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public:
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void set_current(const Set<Node *> &p_selection);
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String get_selected_type();
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ReparentDialog();
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~ReparentDialog();
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};
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#endif
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