A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde 2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View file

@ -26,92 +26,88 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include <GL/glut.h>
#include "os_javascript.h"
#include "main/main.h"
#include "io/resource_loader.h"
#include "emscripten.h"
#include "io/resource_loader.h"
#include "main/main.h"
#include "os_javascript.h"
#include <GL/glut.h>
#include <string.h>
OS_JavaScript *os=NULL;
OS_JavaScript *os = NULL;
static void _gfx_init(void *ud,bool gl2,int w, int h,bool fs) {
static void _gfx_init(void *ud, bool gl2, int w, int h, bool fs) {
glutInitWindowSize(w, h);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow("godot");
}
static uint32_t _mouse_button_mask=0;
static uint32_t _mouse_button_mask = 0;
static void _glut_mouse_button(int button, int state, int x, int y) {
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
switch(button) {
case GLUT_LEFT_BUTTON: ev.mouse_button.button_index=BUTTON_LEFT; break;
case GLUT_MIDDLE_BUTTON: ev.mouse_button.button_index=BUTTON_MIDDLE; break;
case GLUT_RIGHT_BUTTON: ev.mouse_button.button_index=BUTTON_RIGHT; break;
case 3: ev.mouse_button.button_index=BUTTON_WHEEL_UP; break;
case 4: ev.mouse_button.button_index=BUTTON_WHEEL_DOWN; break;
ev.type = InputEvent::MOUSE_BUTTON;
switch (button) {
case GLUT_LEFT_BUTTON: ev.mouse_button.button_index = BUTTON_LEFT; break;
case GLUT_MIDDLE_BUTTON: ev.mouse_button.button_index = BUTTON_MIDDLE; break;
case GLUT_RIGHT_BUTTON: ev.mouse_button.button_index = BUTTON_RIGHT; break;
case 3: ev.mouse_button.button_index = BUTTON_WHEEL_UP; break;
case 4: ev.mouse_button.button_index = BUTTON_WHEEL_DOWN; break;
}
ev.mouse_button.pressed = state == GLUT_DOWN;
ev.mouse_button.x = x;
ev.mouse_button.y = y;
ev.mouse_button.global_x = x;
ev.mouse_button.global_y = y;
ev.mouse_button.pressed=state==GLUT_DOWN;
ev.mouse_button.x=x;
ev.mouse_button.y=y;
ev.mouse_button.global_x=x;
ev.mouse_button.global_y=y;
if (ev.mouse_button.button_index<4) {
if (ev.mouse_button.button_index < 4) {
if (ev.mouse_button.pressed) {
_mouse_button_mask |= 1 << (ev.mouse_button.button_index-1);
_mouse_button_mask |= 1 << (ev.mouse_button.button_index - 1);
} else {
_mouse_button_mask &= ~(1 << (ev.mouse_button.button_index-1));
_mouse_button_mask &= ~(1 << (ev.mouse_button.button_index - 1));
}
}
ev.mouse_button.button_mask=_mouse_button_mask;
ev.mouse_button.button_mask = _mouse_button_mask;
uint32_t m = glutGetModifiers();
ev.mouse_button.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
ev.mouse_button.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0;
ev.mouse_button.mod.control=(m&GLUT_ACTIVE_CTRL)!=0;
ev.mouse_button.mod.alt = (m & GLUT_ACTIVE_ALT) != 0;
ev.mouse_button.mod.shift = (m & GLUT_ACTIVE_SHIFT) != 0;
ev.mouse_button.mod.control = (m & GLUT_ACTIVE_CTRL) != 0;
os->push_input(ev);
if (ev.mouse_button.button_index==BUTTON_WHEEL_UP || ev.mouse_button.button_index==BUTTON_WHEEL_DOWN) {
if (ev.mouse_button.button_index == BUTTON_WHEEL_UP || ev.mouse_button.button_index == BUTTON_WHEEL_DOWN) {
// GLUT doesn't send release events for mouse wheel, so send manually
ev.mouse_button.pressed=false;
ev.mouse_button.pressed = false;
os->push_input(ev);
}
}
static int _glut_prev_x=0;
static int _glut_prev_y=0;
static int _glut_prev_x = 0;
static int _glut_prev_y = 0;
static void _glut_mouse_motion(int x, int y) {
InputEvent ev;
ev.type=InputEvent::MOUSE_MOTION;
ev.mouse_motion.button_mask=_mouse_button_mask;
ev.mouse_motion.x=x;
ev.mouse_motion.y=y;
ev.mouse_motion.global_x=x;
ev.mouse_motion.global_y=y;
ev.mouse_motion.relative_x=x-_glut_prev_x;
ev.mouse_motion.relative_y=y-_glut_prev_y;
_glut_prev_x=x;
_glut_prev_y=y;
ev.type = InputEvent::MOUSE_MOTION;
ev.mouse_motion.button_mask = _mouse_button_mask;
ev.mouse_motion.x = x;
ev.mouse_motion.y = y;
ev.mouse_motion.global_x = x;
ev.mouse_motion.global_y = y;
ev.mouse_motion.relative_x = x - _glut_prev_x;
ev.mouse_motion.relative_y = y - _glut_prev_y;
_glut_prev_x = x;
_glut_prev_y = y;
uint32_t m = glutGetModifiers();
ev.mouse_motion.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
ev.mouse_motion.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0;
ev.mouse_motion.mod.control=(m&GLUT_ACTIVE_CTRL)!=0;
ev.mouse_motion.mod.alt = (m & GLUT_ACTIVE_ALT) != 0;
ev.mouse_motion.mod.shift = (m & GLUT_ACTIVE_SHIFT) != 0;
ev.mouse_motion.mod.control = (m & GLUT_ACTIVE_CTRL) != 0;
os->push_input(ev);
}
static void _gfx_idle() {
@ -119,47 +115,43 @@ static void _gfx_idle() {
glutPostRedisplay();
}
int start_step=0;
int start_step = 0;
static void _godot_draw(void) {
if (start_step==1) {
start_step=2;
if (start_step == 1) {
start_step = 2;
Main::start();
os->main_loop_begin();
os->main_loop_begin();
}
if (start_step==2) {
if (start_step == 2) {
os->main_loop_iterate();
}
glutSwapBuffers();
}
extern "C" {
void main_after_fs_sync() {
start_step=1;
start_step = 1;
}
}
int main(int argc, char *argv[]) {
/* Initialize the window */
printf("let it go dude!\n");
glutInit(&argc, argv);
os = new OS_JavaScript(_gfx_init,NULL,NULL);
os = new OS_JavaScript(_gfx_init, NULL, NULL);
#if 0
char *args[]={"-test","gui","-v",NULL};
Error err = Main::setup("apk",3,args);
#else
char *args[]={"-main_pack","data.pck",NULL}; //pass location of main pack manually, because it wont get an executable name
Error err = Main::setup("",2,args);
char *args[] = { "-main_pack", "data.pck", NULL }; //pass location of main pack manually, because it wont get an executable name
Error err = Main::setup("", 2, args);
#endif
ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility
@ -168,13 +160,11 @@ int main(int argc, char *argv[]) {
glutMotionFunc(_glut_mouse_motion);
glutPassiveMotionFunc(_glut_mouse_motion);
/* Set up glut callback functions */
glutIdleFunc (_gfx_idle);
// glutReshapeFunc(gears_reshape);
/* Set up glut callback functions */
glutIdleFunc(_gfx_idle);
// glutReshapeFunc(gears_reshape);
glutDisplayFunc(_godot_draw);
//glutSpecialFunc(gears_special);
//glutSpecialFunc(gears_special);
//mount persistent file system
/* clang-format off */
@ -200,12 +190,9 @@ int main(int argc, char *argv[]) {
glutMainLoop();
return 0;
}
/*
*
*09] <azakai|2__> reduz: yes, define TOTAL_MEMORY on Module. for example var Module = { TOTAL_MEMORY: 12345.. }; before the main