Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs

fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
This commit is contained in:
David Nikdel 2024-03-06 12:14:21 -05:00
parent 1b2e0b32d7
commit 5e6adb4a2d
16 changed files with 112 additions and 47 deletions

View file

@ -325,12 +325,24 @@ void ScriptServer::global_classes_clear() {
void ScriptServer::add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path) {
ERR_FAIL_COND_MSG(p_class == p_base || (global_classes.has(p_base) && get_global_class_native_base(p_base) == p_class), "Cyclic inheritance in script class.");
GlobalScriptClass g;
g.language = p_language;
g.path = p_path;
g.base = p_base;
global_classes[p_class] = g;
inheriters_cache_dirty = true;
GlobalScriptClass *existing = global_classes.getptr(p_class);
if (existing) {
// Update an existing class (only set dirty if something changed).
if (existing->base != p_base || existing->path != p_path || existing->language != p_language) {
existing->base = p_base;
existing->path = p_path;
existing->language = p_language;
inheriters_cache_dirty = true;
}
} else {
// Add new class.
GlobalScriptClass g;
g.language = p_language;
g.path = p_path;
g.base = p_base;
global_classes[p_class] = g;
inheriters_cache_dirty = true;
}
}
void ScriptServer::remove_global_class(const StringName &p_class) {