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Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061 fixes godotengine#61556 Also, distinguish between main pack and DLC packs. It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup. - project.godot/project.binary file - extension_list.cfg - app icon and boot_splash - .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
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@ -479,7 +479,7 @@ Error EditorExportPlatformWeb::export_project(const Ref<EditorExportPreset> &p_p
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// Export pck and shared objects
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Vector<SharedObject> shared_objects;
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String pck_path = base_path + ".pck";
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Error error = save_pack(p_preset, p_debug, pck_path, &shared_objects);
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Error error = save_pack(true, p_preset, p_debug, pck_path, &shared_objects);
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if (error != OK) {
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add_message(EXPORT_MESSAGE_ERROR, TTR("Export"), vformat(TTR("Could not write file: \"%s\"."), pck_path));
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return error;
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