Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs

fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
This commit is contained in:
David Nikdel 2024-03-06 12:14:21 -05:00
parent 1b2e0b32d7
commit 5e6adb4a2d
16 changed files with 112 additions and 47 deletions

View file

@ -479,7 +479,7 @@ Error EditorExportPlatformWeb::export_project(const Ref<EditorExportPreset> &p_p
// Export pck and shared objects
Vector<SharedObject> shared_objects;
String pck_path = base_path + ".pck";
Error error = save_pack(p_preset, p_debug, pck_path, &shared_objects);
Error error = save_pack(true, p_preset, p_debug, pck_path, &shared_objects);
if (error != OK) {
add_message(EXPORT_MESSAGE_ERROR, TTR("Export"), vformat(TTR("Could not write file: \"%s\"."), pck_path));
return error;