Use Math::abs to avoid ambiguity with integer abs

This commit is contained in:
Marc Gilleron 2025-04-16 20:41:36 +02:00
parent 3c0652699a
commit 5e6df6a196

View file

@ -268,7 +268,7 @@ Basis Basis::scaled_orthogonal(const Vector3 &p_scale) const {
Vector3 dots;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
dots[j] += s[i] * abs(m.get_column(i).normalized().dot(b.get_column(j)));
dots[j] += s[i] * Math::abs(m.get_column(i).normalized().dot(b.get_column(j)));
}
}
if (sign != signbit(dots.x + dots.y + dots.z)) {