Fix set_force_native when window is not in tree.

This commit is contained in:
Pāvels Nadtočajevs 2025-06-13 19:08:56 +03:00
parent 591e70ff78
commit 5ea0baab8b
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GPG key ID: 8413210218EF35D2

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@ -1370,7 +1370,7 @@ void Window::set_force_native(bool p_force_native) {
return;
}
force_native = p_force_native;
if (!is_in_edited_scene_root() && get_tree()->get_root()->is_embedding_subwindows()) {
if (!is_in_edited_scene_root() && is_inside_tree() && get_tree()->get_root()->is_embedding_subwindows()) {
set_embedding_subwindows(force_native);
}
}
@ -1502,6 +1502,9 @@ void Window::_notification(int p_what) {
if (!ProjectSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &Window::_settings_changed))) {
ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Window::_settings_changed));
}
} else if (get_parent() && get_tree()->get_root()->is_embedding_subwindows()) {
// Is not the main window and main window is embedding.
set_embedding_subwindows(force_native);
}
bool embedded = false;