Merge pull request #110506 from TokageItLab/reset-mod

Fix Reset on Save corrupt poses if scene has multiple Skeletons
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Thaddeus Crews 2025-10-06 14:34:08 -05:00
commit 5ee1384cbd
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2 changed files with 5 additions and 2 deletions

View file

@ -45,6 +45,9 @@ protected:
virtual void _process_modification(double p_delta) override;
public:
#ifdef TOOLS_ENABLED
virtual bool is_processed_on_saving() const override { return true; }
#endif
void set_bone_name(const String &p_bone_name);
String get_bone_name() const;
void set_bone(int p_bone);

View file

@ -317,11 +317,11 @@ void Skeleton3D::_notification(int p_what) {
Bone *bonesptr = bones.ptr();
int len = bones.size();
thread_local LocalVector<bool> bone_global_pose_dirty_backup;
LocalVector<bool> bone_global_pose_dirty_backup;
// Process modifiers.
thread_local LocalVector<BonePoseBackup> bones_backup;
LocalVector<BonePoseBackup> bones_backup;
_find_modifiers();
if (!modifiers.is_empty()) {
bones_backup.resize(bones.size());