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Updated assimp to 308db73 from https://github.com/assimp/assimp/
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parent
0bd877780f
commit
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104 changed files with 1530 additions and 3841 deletions
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@ -538,13 +538,17 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
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{
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Validate(&pAnimation->mName);
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// validate all materials
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if (pAnimation->mNumChannels)
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// validate all animations
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if (pAnimation->mNumChannels || pAnimation->mNumMorphMeshChannels)
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{
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if (!pAnimation->mChannels) {
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if (!pAnimation->mChannels && pAnimation->mNumChannels) {
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ReportError("aiAnimation::mChannels is NULL (aiAnimation::mNumChannels is %i)",
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pAnimation->mNumChannels);
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}
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if (!pAnimation->mMorphMeshChannels && pAnimation->mNumMorphMeshChannels) {
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ReportError("aiAnimation::mMorphMeshChannels is NULL (aiAnimation::mNumMorphMeshChannels is %i)",
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pAnimation->mNumMorphMeshChannels);
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}
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for (unsigned int i = 0; i < pAnimation->mNumChannels;++i)
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{
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if (!pAnimation->mChannels[i])
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@ -554,6 +558,15 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
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}
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Validate(pAnimation, pAnimation->mChannels[i]);
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}
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for (unsigned int i = 0; i < pAnimation->mNumMorphMeshChannels;++i)
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{
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if (!pAnimation->mMorphMeshChannels[i])
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{
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ReportError("aiAnimation::mMorphMeshChannels[%i] is NULL (aiAnimation::mNumMorphMeshChannels is %i)",
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i, pAnimation->mNumMorphMeshChannels);
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}
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Validate(pAnimation, pAnimation->mMorphMeshChannels[i]);
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}
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}
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else {
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ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
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@ -903,6 +916,48 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
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}
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}
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void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
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const aiMeshMorphAnim* pMeshMorphAnim)
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{
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Validate(&pMeshMorphAnim->mName);
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if (!pMeshMorphAnim->mNumKeys) {
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ReportError("Empty mesh morph animation channel");
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}
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// otherwise check whether one of the keys exceeds the total duration of the animation
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if (pMeshMorphAnim->mNumKeys)
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{
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if (!pMeshMorphAnim->mKeys)
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{
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ReportError("aiMeshMorphAnim::mKeys is NULL (aiMeshMorphAnim::mNumKeys is %i)",
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pMeshMorphAnim->mNumKeys);
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}
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double dLast = -10e10;
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for (unsigned int i = 0; i < pMeshMorphAnim->mNumKeys;++i)
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{
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// ScenePreprocessor will compute the duration if still the default value
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// (Aramis) Add small epsilon, comparison tended to fail if max_time == duration,
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// seems to be due the compilers register usage/width.
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if (pAnimation->mDuration > 0. && pMeshMorphAnim->mKeys[i].mTime > pAnimation->mDuration+0.001)
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{
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ReportError("aiMeshMorphAnim::mKeys[%i].mTime (%.5f) is larger "
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"than aiAnimation::mDuration (which is %.5f)",i,
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(float)pMeshMorphAnim->mKeys[i].mTime,
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(float)pAnimation->mDuration);
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}
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if (i && pMeshMorphAnim->mKeys[i].mTime <= dLast)
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{
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ReportWarning("aiMeshMorphAnim::mKeys[%i].mTime (%.5f) is smaller "
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"than aiMeshMorphAnim::mKeys[%i] (which is %.5f)",i,
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(float)pMeshMorphAnim->mKeys[i].mTime,
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i-1, (float)dLast);
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}
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dLast = pMeshMorphAnim->mKeys[i].mTime;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void ValidateDSProcess::Validate( const aiNode* pNode)
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{
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@ -958,7 +1013,7 @@ void ValidateDSProcess::Validate( const aiString* pString)
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{
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if (pString->length > MAXLEN)
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{
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ReportError("aiString::length is too large (%lu, maximum is %lu)",
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ReportError("aiString::length is too large (%u, maximum is %lu)",
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pString->length,MAXLEN);
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}
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const char* sz = pString->data;
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