Updated assimp to 308db73 from https://github.com/assimp/assimp/

This commit is contained in:
RevoluPowered 2019-11-05 17:06:06 +00:00
parent 0bd877780f
commit 5fb160c7c6
104 changed files with 1530 additions and 3841 deletions

View file

@ -538,13 +538,17 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
{
Validate(&pAnimation->mName);
// validate all materials
if (pAnimation->mNumChannels)
// validate all animations
if (pAnimation->mNumChannels || pAnimation->mNumMorphMeshChannels)
{
if (!pAnimation->mChannels) {
if (!pAnimation->mChannels && pAnimation->mNumChannels) {
ReportError("aiAnimation::mChannels is NULL (aiAnimation::mNumChannels is %i)",
pAnimation->mNumChannels);
}
if (!pAnimation->mMorphMeshChannels && pAnimation->mNumMorphMeshChannels) {
ReportError("aiAnimation::mMorphMeshChannels is NULL (aiAnimation::mNumMorphMeshChannels is %i)",
pAnimation->mNumMorphMeshChannels);
}
for (unsigned int i = 0; i < pAnimation->mNumChannels;++i)
{
if (!pAnimation->mChannels[i])
@ -554,6 +558,15 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
}
Validate(pAnimation, pAnimation->mChannels[i]);
}
for (unsigned int i = 0; i < pAnimation->mNumMorphMeshChannels;++i)
{
if (!pAnimation->mMorphMeshChannels[i])
{
ReportError("aiAnimation::mMorphMeshChannels[%i] is NULL (aiAnimation::mNumMorphMeshChannels is %i)",
i, pAnimation->mNumMorphMeshChannels);
}
Validate(pAnimation, pAnimation->mMorphMeshChannels[i]);
}
}
else {
ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
@ -903,6 +916,48 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
}
}
void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
const aiMeshMorphAnim* pMeshMorphAnim)
{
Validate(&pMeshMorphAnim->mName);
if (!pMeshMorphAnim->mNumKeys) {
ReportError("Empty mesh morph animation channel");
}
// otherwise check whether one of the keys exceeds the total duration of the animation
if (pMeshMorphAnim->mNumKeys)
{
if (!pMeshMorphAnim->mKeys)
{
ReportError("aiMeshMorphAnim::mKeys is NULL (aiMeshMorphAnim::mNumKeys is %i)",
pMeshMorphAnim->mNumKeys);
}
double dLast = -10e10;
for (unsigned int i = 0; i < pMeshMorphAnim->mNumKeys;++i)
{
// ScenePreprocessor will compute the duration if still the default value
// (Aramis) Add small epsilon, comparison tended to fail if max_time == duration,
// seems to be due the compilers register usage/width.
if (pAnimation->mDuration > 0. && pMeshMorphAnim->mKeys[i].mTime > pAnimation->mDuration+0.001)
{
ReportError("aiMeshMorphAnim::mKeys[%i].mTime (%.5f) is larger "
"than aiAnimation::mDuration (which is %.5f)",i,
(float)pMeshMorphAnim->mKeys[i].mTime,
(float)pAnimation->mDuration);
}
if (i && pMeshMorphAnim->mKeys[i].mTime <= dLast)
{
ReportWarning("aiMeshMorphAnim::mKeys[%i].mTime (%.5f) is smaller "
"than aiMeshMorphAnim::mKeys[%i] (which is %.5f)",i,
(float)pMeshMorphAnim->mKeys[i].mTime,
i-1, (float)dLast);
}
dLast = pMeshMorphAnim->mKeys[i].mTime;
}
}
}
// ------------------------------------------------------------------------------------------------
void ValidateDSProcess::Validate( const aiNode* pNode)
{
@ -958,7 +1013,7 @@ void ValidateDSProcess::Validate( const aiString* pString)
{
if (pString->length > MAXLEN)
{
ReportError("aiString::length is too large (%lu, maximum is %lu)",
ReportError("aiString::length is too large (%u, maximum is %lu)",
pString->length,MAXLEN);
}
const char* sz = pString->data;