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Move ParticlesMaterial code to its own resource file
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
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22 changed files with 1606 additions and 2001 deletions
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "cpu_particles_editor_plugin.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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void CPUParticlesEditor::_node_removed(Node *p_node) {
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