Move ParticlesMaterial code to its own resource file

It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense
to have as a common resource. It also allowed to disable compilation of
Particles (3D) when using 'disable_3d'.

Also cleaned up includes in SpatialEditorGizmos and some other places,
as well as dropped dead code in material_editor_plugin.cpp.
This commit is contained in:
Rémi Verschelde 2018-09-04 11:30:04 +02:00
parent 1ebfd918d4
commit 5fe01d4cfc
22 changed files with 1606 additions and 2001 deletions

View file

@ -29,6 +29,7 @@
/*************************************************************************/
#include "cpu_particles_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
void CPUParticlesEditor::_node_removed(Node *p_node) {