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Move ParticlesMaterial code to its own resource file
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
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22 changed files with 1606 additions and 2001 deletions
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@ -30,23 +30,25 @@
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#include "spatial_editor_plugin.h"
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#include "camera_matrix.h"
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#include "core/math/camera_matrix.h"
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#include "core/os/input.h"
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#include "core/os/keyboard.h"
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#include "core/print_string.h"
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#include "core/project_settings.h"
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#include "core/sort.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/script_editor_debugger.h"
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#include "editor/spatial_editor_gizmos.h"
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#include "os/keyboard.h"
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#include "print_string.h"
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#include "project_settings.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/collision_shape.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/physics_body.h"
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#include "scene/3d/visual_instance.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/surface_tool.h"
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#include "sort.h"
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#define DISTANCE_DEFAULT 4
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