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Enable Drag and Drop for SubViewports and Windows
Make Drag and Drop an application-wide operation. This allows do drop on Controls in other Viewports/Windows. In order to achieve this, `Viewport::_update_mouse_over` is adjusted to remember the Control, that the mouse is over (possibly within nested viewports). This Control is used as a basis for the Drop-operation, which replaces the previous algorithm, which was only aware of the topmost Viewport. Also now all nodes in the SceneTree are notified about the Drag and Drop operation, with the exception of SubViewports that are not children of SubViewportContainers.
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7 changed files with 213 additions and 148 deletions
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@ -469,7 +469,7 @@ public:
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virtual Transform2D get_final_transform() const override;
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virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override;
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virtual Transform2D get_popup_base_transform() const override;
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virtual bool is_directly_attached_to_screen() const override;
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virtual Viewport *get_section_root_viewport() const override;
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virtual bool is_attached_in_viewport() const override;
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Rect2i get_parent_rect() const;
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