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Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
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9ed4f8367b
commit
610de0974d
29 changed files with 356 additions and 846 deletions
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@ -81,7 +81,6 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
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"db2linear",
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"wrapi",
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"wrapf",
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"pingpong",
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"max",
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"min",
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"clamp",
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@ -191,7 +190,6 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
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case MATH_FMOD:
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case MATH_FPOSMOD:
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case MATH_POSMOD:
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case MATH_PINGPONG:
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case MATH_POW:
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case MATH_EASE:
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case MATH_SNAPPED:
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@ -383,13 +381,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
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case MATH_DB2LINEAR: {
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return PropertyInfo(Variant::FLOAT, "db");
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} break;
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case MATH_PINGPONG: {
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if (p_idx == 0) {
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return PropertyInfo(Variant::FLOAT, "value");
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} else {
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return PropertyInfo(Variant::FLOAT, "length");
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}
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} break;
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case MATH_WRAP: {
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if (p_idx == 0) {
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return PropertyInfo(Variant::INT, "value");
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@ -546,7 +537,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
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case MATH_RAD2DEG:
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case MATH_LINEAR2DB:
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case MATH_WRAPF:
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case MATH_PINGPONG:
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case MATH_DB2LINEAR: {
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t = Variant::FLOAT;
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} break;
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@ -869,11 +859,6 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
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VALIDATE_ARG_NUM(0);
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*r_return = Math::db2linear((double)*p_inputs[0]);
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} break;
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case VisualScriptBuiltinFunc::MATH_PINGPONG: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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*r_return = Math::pingpong((double)*p_inputs[0], (double)*p_inputs[1]);
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} break;
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case VisualScriptBuiltinFunc::MATH_WRAP: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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@ -1221,7 +1206,6 @@ void VisualScriptBuiltinFunc::_bind_methods() {
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BIND_ENUM_CONSTANT(MATH_DB2LINEAR);
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BIND_ENUM_CONSTANT(MATH_WRAP);
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BIND_ENUM_CONSTANT(MATH_WRAPF);
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BIND_ENUM_CONSTANT(MATH_PINGPONG);
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BIND_ENUM_CONSTANT(LOGIC_MAX);
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BIND_ENUM_CONSTANT(LOGIC_MIN);
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BIND_ENUM_CONSTANT(LOGIC_CLAMP);
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@ -1312,7 +1296,6 @@ void register_visual_script_builtin_func_node() {
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/db2linear", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DB2LINEAR>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAPF>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/pingpong", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_PINGPONG>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/max", create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MAX>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/min", create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MIN>);
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