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Add ShadowCastingSetting to MeshLibrary / GridMap items
Adds ShadowCastingSetting to MeshLibrary / GridMap items.
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6 changed files with 77 additions and 0 deletions
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@ -156,6 +156,25 @@ void MeshLibraryEditor::_import_scene_parse_node(Ref<MeshLibrary> p_library, Has
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}
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p_library->set_item_mesh(item_id, item_mesh);
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GeometryInstance3D::ShadowCastingSetting gi3d_cast_shadows_setting = mesh_instance_node->get_cast_shadows_setting();
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switch (gi3d_cast_shadows_setting) {
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case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF);
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} break;
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case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON);
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} break;
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case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
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} break;
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case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY);
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} break;
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default: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON);
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} break;
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}
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Transform3D item_mesh_transform;
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if (p_apply_xforms) {
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item_mesh_transform = mesh_instance_node->get_transform();
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