mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 08:23:29 +00:00
Adds skip-breakpoints feature
This commit is contained in:
parent
750f8d4926
commit
617797c47c
16 changed files with 271 additions and 15 deletions
|
@ -2450,7 +2450,7 @@ bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, c
|
|||
_debug_parse_err_node = p_node;
|
||||
_debug_parse_err_file = p_file;
|
||||
_debug_error = p_error;
|
||||
ScriptDebugger::get_singleton()->debug(this, false);
|
||||
ScriptDebugger::get_singleton()->debug(this, false, true);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
|
@ -2464,7 +2464,7 @@ bool VisualScriptLanguage::debug_break(const String &p_error, bool p_allow_conti
|
|||
_debug_parse_err_node = -1;
|
||||
_debug_parse_err_file = "";
|
||||
_debug_error = p_error;
|
||||
ScriptDebugger::get_singleton()->debug(this, p_allow_continue);
|
||||
ScriptDebugger::get_singleton()->debug(this, p_allow_continue, true);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue