Add debug_canvas_item_get_local_bound() function to VisualServer

Useful for debugging hierarchical culling.
This commit is contained in:
lawnjelly 2023-07-31 12:51:59 +01:00
parent d5a56f023a
commit 61e41cc9a1
7 changed files with 23 additions and 4 deletions

View file

@ -806,6 +806,14 @@
Modulates all colors in the given canvas. Modulates all colors in the given canvas.
</description> </description>
</method> </method>
<method name="debug_canvas_item_get_local_bound">
<return type="Rect2" />
<argument index="0" name="item" type="RID" />
<description>
Returns the bounding rectangle for a canvas item and its descendants in local space, as calculated by the renderer. This bound is used internally for culling.
[b]Warning:[/b] This function is intended for debugging in the editor, and will pass through and return a zero [Rect2] in exported projects.
</description>
</method>
<method name="debug_canvas_item_get_rect"> <method name="debug_canvas_item_get_rect">
<return type="Rect2" /> <return type="Rect2" />
<argument index="0" name="item" type="RID" /> <argument index="0" name="item" type="RID" />

View file

@ -1470,6 +1470,12 @@ Rect2 VisualServerCanvas::_debug_canvas_item_get_rect(RID p_item) {
return canvas_item->get_rect(); return canvas_item->get_rect();
} }
Rect2 VisualServerCanvas::_debug_canvas_item_get_local_bound(RID p_item) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND_V(!canvas_item, Rect2());
return canvas_item->local_bound;
}
void VisualServerCanvas::canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform) { void VisualServerCanvas::canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform) {
Item *canvas_item = canvas_item_owner.getornull(p_item); Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item); ERR_FAIL_COND(!canvas_item);

View file

@ -259,6 +259,7 @@ public:
void _canvas_item_skeleton_moved(RID p_item); void _canvas_item_skeleton_moved(RID p_item);
void canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform); void canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform);
Rect2 _debug_canvas_item_get_rect(RID p_item); Rect2 _debug_canvas_item_get_rect(RID p_item);
Rect2 _debug_canvas_item_get_local_bound(RID p_item);
void canvas_item_set_interpolated(RID p_item, bool p_interpolated); void canvas_item_set_interpolated(RID p_item, bool p_interpolated);
void canvas_item_reset_physics_interpolation(RID p_item); void canvas_item_reset_physics_interpolation(RID p_item);

View file

@ -720,6 +720,7 @@ public:
BIND2(canvas_item_attach_skeleton, RID, RID) BIND2(canvas_item_attach_skeleton, RID, RID)
BIND2(canvas_item_set_skeleton_relative_xform, RID, Transform2D) BIND2(canvas_item_set_skeleton_relative_xform, RID, Transform2D)
BIND1R(Rect2, _debug_canvas_item_get_rect, RID) BIND1R(Rect2, _debug_canvas_item_get_rect, RID)
BIND1R(Rect2, _debug_canvas_item_get_local_bound, RID)
BIND2(canvas_item_set_interpolated, RID, bool) BIND2(canvas_item_set_interpolated, RID, bool)
BIND1(canvas_item_reset_physics_interpolation, RID) BIND1(canvas_item_reset_physics_interpolation, RID)

View file

@ -624,6 +624,7 @@ public:
FUNC2(canvas_item_attach_skeleton, RID, RID) FUNC2(canvas_item_attach_skeleton, RID, RID)
FUNC2(canvas_item_set_skeleton_relative_xform, RID, Transform2D) FUNC2(canvas_item_set_skeleton_relative_xform, RID, Transform2D)
FUNC1R(Rect2, _debug_canvas_item_get_rect, RID) FUNC1R(Rect2, _debug_canvas_item_get_rect, RID)
FUNC1R(Rect2, _debug_canvas_item_get_local_bound, RID)
FUNC2(canvas_item_set_interpolated, RID, bool) FUNC2(canvas_item_set_interpolated, RID, bool)
FUNC1(canvas_item_reset_physics_interpolation, RID) FUNC1(canvas_item_reset_physics_interpolation, RID)

View file

@ -2206,6 +2206,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &VisualServer::canvas_item_set_material); ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &VisualServer::canvas_item_set_material);
ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &VisualServer::canvas_item_set_use_parent_material); ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &VisualServer::canvas_item_set_use_parent_material);
ClassDB::bind_method(D_METHOD("debug_canvas_item_get_rect", "item"), &VisualServer::debug_canvas_item_get_rect); ClassDB::bind_method(D_METHOD("debug_canvas_item_get_rect", "item"), &VisualServer::debug_canvas_item_get_rect);
ClassDB::bind_method(D_METHOD("debug_canvas_item_get_local_bound", "item"), &VisualServer::debug_canvas_item_get_local_bound);
ClassDB::bind_method(D_METHOD("canvas_light_create"), &VisualServer::canvas_light_create); ClassDB::bind_method(D_METHOD("canvas_light_create"), &VisualServer::canvas_light_create);
ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &VisualServer::canvas_light_attach_to_canvas); ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &VisualServer::canvas_light_attach_to_canvas);
ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &VisualServer::canvas_light_set_enabled); ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &VisualServer::canvas_light_set_enabled);

View file

@ -1060,14 +1060,15 @@ public:
virtual void canvas_item_attach_skeleton(RID p_item, RID p_skeleton) = 0; virtual void canvas_item_attach_skeleton(RID p_item, RID p_skeleton) = 0;
virtual void canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform) = 0; virtual void canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform) = 0;
Rect2 debug_canvas_item_get_rect(RID p_item) {
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
return _debug_canvas_item_get_rect(p_item); Rect2 debug_canvas_item_get_rect(RID p_item) { return _debug_canvas_item_get_rect(p_item); }
Rect2 debug_canvas_item_get_local_bound(RID p_item) { return _debug_canvas_item_get_local_bound(p_item); }
#else #else
return Rect2(); Rect2 debug_canvas_item_get_rect(RID p_item) { return Rect2(); }
Rect2 debug_canvas_item_get_local_bound(RID p_item) { return Rect2(); }
#endif #endif
}
virtual Rect2 _debug_canvas_item_get_rect(RID p_item) = 0; virtual Rect2 _debug_canvas_item_get_rect(RID p_item) = 0;
virtual Rect2 _debug_canvas_item_get_local_bound(RID p_item) = 0;
virtual void canvas_item_set_interpolated(RID p_item, bool p_interpolated) = 0; virtual void canvas_item_set_interpolated(RID p_item, bool p_interpolated) = 0;
virtual void canvas_item_reset_physics_interpolation(RID p_item) = 0; virtual void canvas_item_reset_physics_interpolation(RID p_item) = 0;