Input logic cleanup:

- Fix invalid detection of mouse input. Prioritize using the event tool type to detect the type of the event, and only use the event source as fallback.

- Ensure that pressure and tilt information is passed for touch drag events

- Consolidate logic and remove redundant methods

- Improve the logic to detect when external hardware keyboards are connected to the device
This commit is contained in:
Fredia Huya-Kouadio 2024-05-19 10:06:35 -07:00
parent daa81bbb7d
commit 625b92e3cd
6 changed files with 133 additions and 126 deletions

View file

@ -176,6 +176,8 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
for (int i = 0; i < p_points.size(); i++) {
touch.write[i].id = p_points[i].id;
touch.write[i].pos = p_points[i].pos;
touch.write[i].pressure = p_points[i].pressure;
touch.write[i].tilt = p_points[i].tilt;
}
//send touch
@ -208,6 +210,8 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
ev->set_position(p_points[idx].pos);
ev->set_relative(p_points[idx].pos - touch[i].pos);
ev->set_relative_screen_position(ev->get_relative());
ev->set_pressure(p_points[idx].pressure);
ev->set_tilt(p_points[idx].tilt);
Input::get_singleton()->parse_input_event(ev);
touch.write[i].pos = p_points[idx].pos;
}